feat: der letzte Auftrag - Spielapp mit API backend

- HTML/CSS frontend mitQuest-System und Spieler-Management
- Node.js/Express backend mit SQLite database
- REST API endpoints für game state, spieler, notes
- AI instructions documentation
- Würfelfunktionen und Tracker-UI
This commit is contained in:
Clawdia
2026-05-08 10:30:47 +02:00
commit a16758c7b5
991 changed files with 382116 additions and 0 deletions
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'use strict';
var test = require('tape');
var $Object = require('../');
var isObject = require('../isObject');
var ToObject = require('../ToObject');
var RequireObjectCoercible = require('..//RequireObjectCoercible');
test('errors', function (t) {
t.equal($Object, Object);
// @ts-expect-error
t['throws'](function () { ToObject(null); }, TypeError);
// @ts-expect-error
t['throws'](function () { ToObject(undefined); }, TypeError);
// @ts-expect-error
t['throws'](function () { RequireObjectCoercible(null); }, TypeError);
// @ts-expect-error
t['throws'](function () { RequireObjectCoercible(undefined); }, TypeError);
t.deepEqual(RequireObjectCoercible(true), true);
t.deepEqual(ToObject(true), Object(true));
t.deepEqual(ToObject(42), Object(42));
var f = function () {};
t.equal(ToObject(f), f);
t.equal(isObject(undefined), false);
t.equal(isObject(null), false);
t.equal(isObject({}), true);
t.equal(isObject([]), true);
t.equal(isObject(function () {}), true);
var obj = {};
t.equal(RequireObjectCoercible(obj), obj);
t.equal(ToObject(obj), obj);
t.end();
});